As an additional perk for Market plots we've introduced custom signs!
Market signs can show almost anything, all you'll need is a bit of time to sit and create your market sign.
Things to note
Currently you must contact the dev team to have your sign added!
In the future we plan on adding an option for everyone to upload their own market signs.
When creating your sign note the colours you can use (See below)
take into account all plot signs have their plot number in the bottom left of their sign as can be seen on the screenshot above.
The plot number roughly takes up 15x30 pixels (Estimated)
Getting a market sign
You must meet the following criteria to have a market sign:
Obviously, You must own a market store in your name
Market signs must be 512 Pixels wide and 128 Pixels High
The sign must NOT contain explicit material
The sign must NOT contain any cussing
The sign must NOT show a link to websites or other content
Advertising a town (e.g. a towns market plot) is allowed.
Signs MUST be a PNG image. If they are not they will be converted to one. (This means animations aren't possible)
Signs must NOT be low effort and look like they were made in 5 minutes using paint.
Providing you meet this criteria upload your sign to an image hosting website such as imgur and let staff know.
You will need to give staff the URL to your image as well as the market plot number.
Your plot number can be found in the bottom left of your current sign.
Use this image for a size template:
Due to the fact we use maps to handle this there is only a limited amount of colours you can work with.
Creating your maps in Photoshop/GIMP/Paint with full colours IS fine but you must be aware a few colours will be lost.
When I have chance I'll provide links to palettes you can import into Photoshop or GIMP.
If you choose to create your own palette you can convert a full colour image into the
map version image in GIMP/Photoshop - I strongly recommend using the dithering effect to get
the best quality out of the image.
The entire staff team would like to extend our greetings from 2017!
I'd personally like to thank everyone who has stuck with us for sticking with us.
2016 has been a difficult year for everyone and for Phoenix.
We've had some major ups and downs, however that was 2016!
It's time for us to start a new chapter and write a better 2017 for Phoenix.
From this point on the staff team plan on doing our absolute best to make our future better.
At one point we didn't know if we'd manage to hit 2016 let alone 2017!
But we've managed to make it here in one piece.
We've lots to do in our first few weeks in 2017.
Stay tuned to find out what!
We've been playing catch up it seems for the past month.
We recently updated to 1.11 only for Mojang to release a botched 1.11.1 and then skip to 1.11.2 without letting the developer community who help update Spigot know.
As a result we've been lagging behind waiting for plugins and what not to update.
However we're now up to date and running Spigot 1.11.2!
It becomes more and more clear to us that switching from Enjin is a more affordable choice.
Especially after the fact we can host our website on our own servers and use free software.
You will find everything you can normally access on our new website and forums.
There are a few features lost but most of these features we don't deem necessary.
If you find a feature missing that you found useful and would really like back, let us know!
Our suggestion forum is as ever the best place to suggest new changes for Phoenix
For those wondering, we're unable to transfer accounts over from Enjin.
Enjin accounts are not under our control sadly.
We do plan on keeping a archived version of our Enjin site at http://vintage.p-n.ca/
However we're having issues with that. We'll keep you posted.